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//! This module exposes the machine-specific backend definition pieces.
//!
//! The MachInst infrastructure is the compiler backend, from CLIF
//! (ir::Function) to machine code. The purpose of this infrastructure is, at a
//! high level, to do instruction selection/lowering (to machine instructions),
//! register allocation, and then perform all the fixups to branches, constant
//! data references, etc., needed to actually generate machine code.
//!
//! The container for machine instructions, at various stages of construction,
//! is the `VCode` struct. We refer to a sequence of machine instructions organized
//! into basic blocks as "vcode". This is short for "virtual-register code".
//!
//! The compilation pipeline, from an `ir::Function` (already optimized as much as
//! you like by machine-independent optimization passes) onward, is as follows.
//!
//! ```plain
//!
//! ir::Function (SSA IR, machine-independent opcodes)
//! |
//! | [lower]
//! |
//! VCode<arch_backend::Inst> (machine instructions:
//! | - mostly virtual registers.
//! | - cond branches in two-target form.
//! | - branch targets are block indices.
//! | - in-memory constants held by insns,
//! | with unknown offsets.
//! | - critical edges (actually all edges)
//! | are split.)
//! |
//! | [regalloc --> `regalloc2::Output`; VCode is unchanged]
//! |
//! | [binary emission via MachBuffer]
//! |
//! Vec<u8> (machine code:
//! | - two-dest branches resolved via
//! | streaming branch resolution/simplification.
//! | - regalloc `Allocation` results used directly
//! | by instruction emission code.
//! | - prologue and epilogue(s) built and emitted
//! | directly during emission.
//! | - nominal-SP-relative offsets resolved
//! | by tracking EmitState.)
//!
//! ```
use crate::binemit::{Addend, CodeInfo, CodeOffset, Reloc, StackMap};
use crate::ir::function::FunctionParameters;
use crate::ir::{DynamicStackSlot, RelSourceLoc, StackSlot, Type};
use crate::result::CodegenResult;
use crate::settings::Flags;
use crate::value_label::ValueLabelsRanges;
use alloc::vec::Vec;
use core::fmt::Debug;
use cranelift_entity::PrimaryMap;
use regalloc2::{Allocation, VReg};
use smallvec::{smallvec, SmallVec};
use std::string::String;
#[cfg(feature = "enable-serde")]
use serde::{Deserialize, Serialize};
#[macro_use]
pub mod isle;
pub mod lower;
pub use lower::*;
pub mod vcode;
pub use vcode::*;
pub mod compile;
pub use compile::*;
pub mod blockorder;
pub use blockorder::*;
pub mod abi;
pub use abi::*;
pub mod buffer;
pub use buffer::*;
pub mod helpers;
pub use helpers::*;
pub mod inst_common;
pub use inst_common::*;
pub mod valueregs;
pub use reg::*;
pub use valueregs::*;
pub mod reg;
/// A machine instruction.
pub trait MachInst: Clone + Debug {
/// The ABI machine spec for this `MachInst`.
type ABIMachineSpec: ABIMachineSpec<I = Self>;
/// Return the registers referenced by this machine instruction along with
/// the modes of reference (use, def, modify).
fn get_operands<F: Fn(VReg) -> VReg>(&self, collector: &mut OperandCollector<'_, F>);
/// If this is a simple move, return the (source, destination) tuple of registers.
fn is_move(&self) -> Option<(Writable<Reg>, Reg)>;
/// Is this a terminator (branch or ret)? If so, return its type
/// (ret/uncond/cond) and target if applicable.
fn is_term(&self) -> MachTerminator;
/// Should this instruction be included in the clobber-set?
fn is_included_in_clobbers(&self) -> bool {
true
}
/// Generate a move.
fn gen_move(to_reg: Writable<Reg>, from_reg: Reg, ty: Type) -> Self;
/// Generate a constant into a reg.
fn gen_constant<F: FnMut(Type) -> Writable<Reg>>(
to_regs: ValueRegs<Writable<Reg>>,
value: u128,
ty: Type,
alloc_tmp: F,
) -> SmallVec<[Self; 4]>;
/// Generate a dummy instruction that will keep a value alive but
/// has no other purpose.
fn gen_dummy_use(reg: Reg) -> Self;
/// Determine register class(es) to store the given Cranelift type, and the
/// Cranelift type actually stored in the underlying register(s). May return
/// an error if the type isn't supported by this backend.
///
/// If the type requires multiple registers, then the list of registers is
/// returned in little-endian order.
///
/// Note that the type actually stored in the register(s) may differ in the
/// case that a value is split across registers: for example, on a 32-bit
/// target, an I64 may be stored in two registers, each of which holds an
/// I32. The actually-stored types are used only to inform the backend when
/// generating spills and reloads for individual registers.
fn rc_for_type(ty: Type) -> CodegenResult<(&'static [RegClass], &'static [Type])>;
/// Get an appropriate type that can fully hold a value in a given
/// register class. This may not be the only type that maps to
/// that class, but when used with `gen_move()` or the ABI trait's
/// load/spill constructors, it should produce instruction(s) that
/// move the entire register contents.
fn canonical_type_for_rc(rc: RegClass) -> Type;
/// Generate a jump to another target. Used during lowering of
/// control flow.
fn gen_jump(target: MachLabel) -> Self;
/// Generate a NOP. The `preferred_size` parameter allows the caller to
/// request a NOP of that size, or as close to it as possible. The machine
/// backend may return a NOP whose binary encoding is smaller than the
/// preferred size, but must not return a NOP that is larger. However,
/// the instruction must have a nonzero size if preferred_size is nonzero.
fn gen_nop(preferred_size: usize) -> Self;
/// Align a basic block offset (from start of function). By default, no
/// alignment occurs.
fn align_basic_block(offset: CodeOffset) -> CodeOffset {
offset
}
/// What is the worst-case instruction size emitted by this instruction type?
fn worst_case_size() -> CodeOffset;
/// What is the register class used for reference types (GC-observable pointers)? Can
/// be dependent on compilation flags.
fn ref_type_regclass(_flags: &Flags) -> RegClass;
/// Is this a safepoint?
fn is_safepoint(&self) -> bool;
/// A label-use kind: a type that describes the types of label references that
/// can occur in an instruction.
type LabelUse: MachInstLabelUse;
}
/// A descriptor of a label reference (use) in an instruction set.
pub trait MachInstLabelUse: Clone + Copy + Debug + Eq {
/// Required alignment for any veneer. Usually the required instruction
/// alignment (e.g., 4 for a RISC with 32-bit instructions, or 1 for x86).
const ALIGN: CodeOffset;
/// What is the maximum PC-relative range (positive)? E.g., if `1024`, a
/// label-reference fixup at offset `x` is valid if the label resolves to `x
/// + 1024`.
fn max_pos_range(self) -> CodeOffset;
/// What is the maximum PC-relative range (negative)? This is the absolute
/// value; i.e., if `1024`, then a label-reference fixup at offset `x` is
/// valid if the label resolves to `x - 1024`.
fn max_neg_range(self) -> CodeOffset;
/// What is the size of code-buffer slice this label-use needs to patch in
/// the label's value?
fn patch_size(self) -> CodeOffset;
/// Perform a code-patch, given the offset into the buffer of this label use
/// and the offset into the buffer of the label's definition.
/// It is guaranteed that, given `delta = offset - label_offset`, we will
/// have `offset >= -self.max_neg_range()` and `offset <=
/// self.max_pos_range()`.
fn patch(self, buffer: &mut [u8], use_offset: CodeOffset, label_offset: CodeOffset);
/// Can the label-use be patched to a veneer that supports a longer range?
/// Usually valid for jumps (a short-range jump can jump to a longer-range
/// jump), but not for e.g. constant pool references, because the constant
/// load would require different code (one more level of indirection).
fn supports_veneer(self) -> bool;
/// How many bytes are needed for a veneer?
fn veneer_size(self) -> CodeOffset;
/// Generate a veneer. The given code-buffer slice is `self.veneer_size()`
/// bytes long at offset `veneer_offset` in the buffer. The original
/// label-use will be patched to refer to this veneer's offset. A new
/// (offset, LabelUse) is returned that allows the veneer to use the actual
/// label. For veneers to work properly, it is expected that the new veneer
/// has a larger range; on most platforms this probably means either a
/// "long-range jump" (e.g., on ARM, the 26-bit form), or if already at that
/// stage, a jump that supports a full 32-bit range, for example.
fn generate_veneer(self, buffer: &mut [u8], veneer_offset: CodeOffset) -> (CodeOffset, Self);
/// Returns the corresponding label-use for the relocation specified.
///
/// This returns `None` if the relocation doesn't have a corresponding
/// representation for the target architecture.
fn from_reloc(reloc: Reloc, addend: Addend) -> Option<Self>;
}
/// Describes a block terminator (not call) in the vcode, when its branches
/// have not yet been finalized (so a branch may have two targets).
///
/// Actual targets are not included: the single-source-of-truth for
/// those is the VCode itself, which holds, for each block, successors
/// and outgoing branch args per successor.
#[derive(Clone, Debug, PartialEq, Eq)]
pub enum MachTerminator {
/// Not a terminator.
None,
/// A return instruction.
Ret,
/// An unconditional branch to another block.
Uncond,
/// A conditional branch to one of two other blocks.
Cond,
/// An indirect branch with known possible targets.
Indirect,
}
/// A trait describing the ability to encode a MachInst into binary machine code.
pub trait MachInstEmit: MachInst {
/// Persistent state carried across `emit` invocations.
type State: MachInstEmitState<Self>;
/// Constant information used in `emit` invocations.
type Info;
/// Emit the instruction.
fn emit(
&self,
allocs: &[Allocation],
code: &mut MachBuffer<Self>,
info: &Self::Info,
state: &mut Self::State,
);
/// Pretty-print the instruction.
fn pretty_print_inst(&self, allocs: &[Allocation], state: &mut Self::State) -> String;
}
/// A trait describing the emission state carried between MachInsts when
/// emitting a function body.
pub trait MachInstEmitState<I: VCodeInst>: Default + Clone + Debug {
/// Create a new emission state given the ABI object.
fn new(abi: &Callee<I::ABIMachineSpec>) -> Self;
/// Update the emission state before emitting an instruction that is a
/// safepoint.
fn pre_safepoint(&mut self, _stack_map: StackMap) {}
/// Update the emission state to indicate instructions are associated with a
/// particular RelSourceLoc.
fn pre_sourceloc(&mut self, _srcloc: RelSourceLoc) {}
}
/// The result of a `MachBackend::compile_function()` call. Contains machine
/// code (as bytes) and a disassembly, if requested.
#[derive(PartialEq, Debug, Clone)]
#[cfg_attr(feature = "enable-serde", derive(Serialize, Deserialize))]
pub struct CompiledCodeBase<T: CompilePhase> {
/// Machine code.
pub buffer: MachBufferFinalized<T>,
/// Size of stack frame, in bytes.
pub frame_size: u32,
/// Disassembly, if requested.
pub disasm: Option<String>,
/// Debug info: value labels to registers/stackslots at code offsets.
pub value_labels_ranges: ValueLabelsRanges,
/// Debug info: stackslots to stack pointer offsets.
pub sized_stackslot_offsets: PrimaryMap<StackSlot, u32>,
/// Debug info: stackslots to stack pointer offsets.
pub dynamic_stackslot_offsets: PrimaryMap<DynamicStackSlot, u32>,
/// Basic-block layout info: block start offsets.
///
/// This info is generated only if the `machine_code_cfg_info`
/// flag is set.
pub bb_starts: Vec<CodeOffset>,
/// Basic-block layout info: block edges. Each edge is `(from,
/// to)`, where `from` and `to` are basic-block start offsets of
/// the respective blocks.
///
/// This info is generated only if the `machine_code_cfg_info`
/// flag is set.
pub bb_edges: Vec<(CodeOffset, CodeOffset)>,
/// Minimum alignment for the function, derived from the use of any
/// pc-relative loads.
pub alignment: u32,
}
impl CompiledCodeStencil {
/// Apply function parameters to finalize a stencil into its final form.
pub fn apply_params(self, params: &FunctionParameters) -> CompiledCode {
CompiledCode {
buffer: self.buffer.apply_params(params),
frame_size: self.frame_size,
disasm: self.disasm,
value_labels_ranges: self.value_labels_ranges,
sized_stackslot_offsets: self.sized_stackslot_offsets,
dynamic_stackslot_offsets: self.dynamic_stackslot_offsets,
bb_starts: self.bb_starts,
bb_edges: self.bb_edges,
alignment: self.alignment,
}
}
}
impl<T: CompilePhase> CompiledCodeBase<T> {
/// Get a `CodeInfo` describing section sizes from this compilation result.
pub fn code_info(&self) -> CodeInfo {
CodeInfo {
total_size: self.buffer.total_size(),
}
}
/// Returns a reference to the machine code generated for this function compilation.
pub fn code_buffer(&self) -> &[u8] {
self.buffer.data()
}
}
/// Result of compiling a `FunctionStencil`, before applying `FunctionParameters` onto it.
///
/// Only used internally, in a transient manner, for the incremental compilation cache.
pub type CompiledCodeStencil = CompiledCodeBase<Stencil>;
/// `CompiledCode` in its final form (i.e. after `FunctionParameters` have been applied), ready for
/// consumption.
pub type CompiledCode = CompiledCodeBase<Final>;
/// An object that can be used to create the text section of an executable.
///
/// This primarily handles resolving relative relocations at
/// text-section-assembly time rather than at load/link time. This
/// architecture-specific logic is sort of like a linker, but only for one
/// object file at a time.
pub trait TextSectionBuilder {
/// Appends `data` to the text section with the `align` specified.
///
/// If `labeled` is `true` then the offset of the final data is used to
/// resolve relocations in `resolve_reloc` in the future.
///
/// This function returns the offset at which the data was placed in the
/// text section.
fn append(&mut self, labeled: bool, data: &[u8], align: u32) -> u64;
/// Attempts to resolve a relocation for this function.
///
/// The `offset` is the offset of the relocation, within the text section.
/// The `reloc` is the kind of relocation.
/// The `addend` is the value to add to the relocation.
/// The `target` is the labeled function that is the target of this
/// relocation.
///
/// Labeled functions are created with the `append` function above by
/// setting the `labeled` parameter to `true`.
///
/// If this builder does not know how to handle `reloc` then this function
/// will return `false`. Otherwise this function will return `true` and this
/// relocation will be resolved in the final bytes returned by `finish`.
fn resolve_reloc(&mut self, offset: u64, reloc: Reloc, addend: Addend, target: u32) -> bool;
/// A debug-only option which is used to for
fn force_veneers(&mut self);
/// Completes this text section, filling out any final details, and returns
/// the bytes of the text section.
fn finish(&mut self) -> Vec<u8>;
}
/// Expected unwind info type.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
#[non_exhaustive]
pub enum UnwindInfoKind {
/// No unwind info.
None,
/// SystemV CIE/FDE unwind info.
#[cfg(feature = "unwind")]
SystemV,
/// Windows X64 Unwind info
#[cfg(feature = "unwind")]
Windows,
}