pub struct MachineEnv {
    pub preferred_regs_by_class: [Vec<PReg>; 2],
    pub non_preferred_regs_by_class: [Vec<PReg>; 2],
    pub fixed_stack_slots: Vec<PReg>,
}
Expand description

A machine envrionment tells the register allocator which registers are available to allocate and what register may be used as a scratch register for each class, and some other miscellaneous info as well.

Fields

preferred_regs_by_class: [Vec<PReg>; 2]

Preferred physical registers for each class. These are the registers that will be allocated first, if free.

non_preferred_regs_by_class: [Vec<PReg>; 2]

Non-preferred physical registers for each class. These are the registers that will be allocated if a preferred register is not available; using one of these is considered suboptimal, but still better than spilling.

fixed_stack_slots: Vec<PReg>

Some PRegs can be designated as locations on the stack rather than actual registers. These can be used to tell the register allocator about pre-defined stack slots used for function arguments and return values.

PRegs in this list cannot be used as an allocatable register.

Trait Implementations

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