pub struct ItemMod {
pub attrs: Vec<Attribute>,
pub vis: Visibility,
pub mod_token: Mod,
pub ident: Ident,
pub content: Option<(Brace, Vec<Item>)>,
pub semi: Option<Semi>,
}
Expand description
A module or module declaration: mod m
or mod m { ... }
.
This type is available only if Syn is built with the "full"
feature.
Fields
attrs: Vec<Attribute>
vis: Visibility
mod_token: Mod
ident: Ident
content: Option<(Brace, Vec<Item>)>
semi: Option<Semi>
Trait Implementations
sourceimpl ToTokens for ItemMod
impl ToTokens for ItemMod
sourcefn to_tokens(&self, tokens: &mut TokenStream)
fn to_tokens(&self, tokens: &mut TokenStream)
Write self
to the given TokenStream
. Read more
sourcefn to_token_stream(&self) -> TokenStream
fn to_token_stream(&self) -> TokenStream
Convert self
directly into a TokenStream
object. Read more
sourcefn into_token_stream(self) -> TokenStream
fn into_token_stream(self) -> TokenStream
Convert self
directly into a TokenStream
object. Read more
impl Eq for ItemMod
Auto Trait Implementations
impl RefUnwindSafe for ItemMod
impl !Send for ItemMod
impl !Sync for ItemMod
impl Unpin for ItemMod
impl UnwindSafe for ItemMod
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Spanned for T where
T: Spanned + ?Sized,
impl<T> Spanned for T where
T: Spanned + ?Sized,
sourcefn span(&self) -> Span
fn span(&self) -> Span
Returns a Span
covering the complete contents of this syntax tree
node, or Span::call_site()
if this node is empty. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more